Sometimes you are offered multiple, or even dozens of ways in solving a quest. Plenty of content to absorb! What makes this game shine is that, you do not always have to fight, nor always use violence.
You will get a lot of lore as well, which is nice considering the game is inspired by D&D and it provides what you’d expect. However there’s also a lot going on to make the world feel alive, fleshed out, and most definitely engaging enough where the side quests feel like they’re worth doing. It is up to you in stopping this evil, simple. A cult unleashed an evil, and this evil is corrupting the land. The story is quite straight forward in all honesty. Still, it’s safe to assume that nothing in here will reach the level of degeneracy present in something like Flexible Survival, which makes sense as this is actually being sold, even if just as a “donation” for the devs. In CoC1 the story was basically “go save the world”, and it served its purpose, and while that main goal still stands in the sequel, the various interactions you can have with Kasyrra leave hope that they won’t just lead to “GOOD CHOICE” and “EVIL CHOICE” at the end of the game, where the evil one just gives you a smut filled bad ending and lets you reload to get the actual ending.Haven’t found anything out of the ordinary in regards of sex scenes, but I haven’t really looked yet. The main story is a lot more involved than it was in the previous game, especially because the main antagonist actually shows up to do things instead of everything already been done and you fixing it. Stats have been streamlined and don’t seem to be reduced by items and combat at all.
The greatly reduced level cap and amount of perks (and no Giacomo to sell you stat boost at the start of the game) make combat harder.
Combat takes longer every single time because you now have companions to worry about, and while you can let the AI decide their moves, the harder fights require manual control (or at least they do while the level is capped at 6 so you can’t outscale the later enemies). Having a map to go around in instead of dice rolls to discover new places when exploring is a welcomed addition. Characters have more depth this time around, probably because they have more interactions. Characters and improvementsĪn improvement over the first and the /hgg/ mod, but that last one might still end up with more content simply because it’s a mod.
You can lead two of these companions at a time against a world full of lustful enemies and corrupted magics, building up your party and your own Champion’s talents to bring to bear countless combinations of strengths and weaknesses against your demonic foes. The interface is basic, with no animations, because it is the static images and, above all, the dense blocks of text that will give us the information we need in order to determine how the story plays out.No matter what you choose to transform yourself into, you’ll be accompanied on your perverse adventures by a group of eclectic companions, from catgirl clerics and kitsune sorceresses, to chastity-caged elf dickgirls and domineering orc amazons. Next, the story will begin and will unfold in whatever way we want by choosing different responses and scenarios. To get started, we will configure the character we are going to control by choosing from the different creatures featured in the story, with a range of abilities and physical traits to choose from. In addition, it incorporates elements from the classic RPGs that will allow us to get our hands on new abilities and powers as we progress in the story. This world is inhabited by all kinds of demonic and monstrous creatures and is the backdrop to a plot where perversion and eroticism are the order of the day. An adult adventure full of possibilitiesĬoC2 transports us to a fantasy world, where we will be able to take on and run with any identity we want. The conversational adventure games that were all the rage in the 80s are back with a bang on mobile platforms like Android and iPhone, and we have one of them here in Corruption of Champions II.